// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : pc.cel ( number : 512-1023 )

#define	MapSizeX_pc02	14
#define	MapSizeY_pc02	10

const u16 pc02_OutRangeCell[4] = {
0x0201,0x0201,0x0201,0x0201,
};

const u16 pc02_MapData[ MapSizeX_pc02*MapSizeY_pc02 ] = {
0x0608,0x060b,0x060b,0x063f,0x060b,0x065c,0x060b,0x060b,0x063f,0x065c,0x060b,0x060b,0x063f,0x060f,
0x0610,0x0613,0x0613,0x0647,0x0613,0x3664,0x0613,0x0613,0x0647,0x3664,0x0613,0x0613,0x0647,0x0617,
0x02d8,0x02d9,0x02d9,0x06a6,0x02cf,0x321e,0x02cd,0x02cf,0x064f,0x321e,0x02cd,0x02cf,0x064f,0x3262,
0x06d6,0x06e0,0x06e0,0x0404,0x06d7,0x065d,0x06d5,0x06d7,0x06db,0x065d,0x06d5,0x06d7,0x06da,0x322f,
0x3220,0x326c,0x326c,0x32b6,0x0261,0x3202,0x32bf,0x326c,0x06e3,0x023c,0x32bf,0x326c,0x06e2,0x322f,
0x3298,0x3299,0x3202,0x3202,0x32ca,0x32cb,0x32cc,0x3202,0x3267,0x32c8,0x32c9,0x3202,0x3267,0x0244,
0x06a0,0x42a1,0x0202,0x3202,0x32d2,0x32d3,0x32d4,0x3202,0x3202,0x32d0,0x32d1,0x3202,0x3202,0x3227,
0x32a8,0x32a9,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3227,
0x3220,0x3202,0x3202,0x3202,0x3202,0x325e,0x325e,0x3202,0x3202,0x325e,0x325e,0x3202,0x3202,0x3227,
0x3628,0x3202,0x3202,0x3234,0x3202,0x0666,0x0666,0x3234,0x3226,0x0666,0x0666,0x3226,0x3234,0x3637,
};

const MapScreenData pc02_map_data =
{
	MapSizeX_pc02,
	MapSizeY_pc02,
	pc02_OutRangeCell,
	pc02_MapData,
	&room_char_data,
	&pc_char_data
};
